( thats ofc bypassable, but probably not worth the effort, even tho i got the code for it lying arround. Means you would need to disable it which is only possible with assembly changes, which gets detected by gameguard. If you wish it to take the closest target, the code-wise solution would be rather easy, if you want it to rotate between all players staticly it would be quite alot work to achieve that, a mix of those 2 options then again would be aswell not be too complex to create ( 1st closest,2nd closest, etc ).Īll this is bound to a side effect aswell, it could be eventually possible that the game lags and the fresh selected target gets overwritten by the games tab func. So im unsure how to answer this properly. Im quite unsure how you ideally imagine it to work. Now on pvp u get basically chased by people and cant get them on target.
Unfortunately it wouldnt be useful just because it would skip on the person u want on target.